Jeroen Denayer
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ArtStation

About Me

I'm Jeroen Denayer, a game developer with a background in both art and programming. I started out studying Game Graphics Production at Digital Arts and Entertainment, spent a year at Neopica making procedural tools for the art team, then did a second bachelor in Game Development to get deep into C++ and low-level GPU programming. So I have done a bit of everything, from art and tooling to engine systems and gameplay.

What I really want to do now is programming. I like building the systems and tools that make a game work, and I am always tinkering with something to learn from, right now a voxel terrain plugin for Unreal that I am writing from scratch. More than anything though, I just love games and want to be part of making them.

Skills & Technologies

Languages
Dutch - NativeEnglish - Fluent
Programming Languages
C++C++
C#C#
PythonPython
TypeScriptTypeScript
LuaLua
Frameworks
ReactReact
Next.jsNext.js
APIs & Libraries
VulkanVulkan
DirectX 11
OpenGLOpenGL
SDLSDL
GLMGLM
Game Engines
UnrealUnreal
UnityUnity
Tools & Pipeline
GitGit
ClaudeClaude
HoudiniHoudini
Visual StudioVisual Studio
VS CodeVS Code
RenderDocRenderDoc
CMakeCMake
PerforcePerforce
GitHubGitHub
Substance DesignerSubstance Designer
Substance PainterSubstance Painter
BlenderBlender
3DS Max3DS Max
MayaMaya
Art & Design
PhotoshopPhotoshop
Premiere ProPremiere Pro