I'm Jeroen Denayer, a game developer with a background in both art and programming. I started out studying Game Graphics Production at Digital Arts and Entertainment, spent a year at Neopica making procedural tools for the art team, then did a second bachelor in Game Development to get deep into C++ and low-level GPU programming. So I have done a bit of everything, from art and tooling to engine systems and gameplay.
What I really want to do now is programming. I like building the systems and tools that make a game work, and I am always tinkering with something to learn from, right now a voxel terrain plugin for Unreal that I am writing from scratch. More than anything though, I just love games and want to be part of making them.