Iām Jeroen Denayer, a C++ programmer and technical artist who became fascinated by how much creative and technical work can be automated and improved. During my Game Graphics Production studies at Digital Arts and Entertainment, I discovered procedural workflows through Houdini and started exploring how to make production faster and more efficient. While working at Neopica, I developed this interest further by building procedural tools that improved entire pipelines, which motivated me to start a second bachelor in Game Development. There, I focused on C++ and low-level GPU programming, learning how to create tools and systems that make complex artistic and technical work easier, faster, and less repetitive.