Jeroen Denayer
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About Me

I’m Jeroen Denayer, a C++ programmer and technical artist who became fascinated by how much creative and technical work can be automated and improved. During my Game Graphics Production studies at Digital Arts and Entertainment, I discovered procedural workflows through Houdini and started exploring how to make production faster and more efficient. While working at Neopica, I developed this interest further by building procedural tools that improved entire pipelines, which motivated me to start a second bachelor in Game Development. There, I focused on C++ and low-level GPU programming, learning how to create tools and systems that make complex artistic and technical work easier, faster, and less repetitive.

Skills & Technologies

Languages
Dutch — NativeEnglish — Fluent
Programming Languages
C++C++
C#C#
PythonPython
TypescriptTypescript
LuaLua
APIs & Libraries
VulkanVulkan
DirectX 11
OpenGLOpenGL
SDLSDL
GLMGLM
Game Engines
UnrealUnreal
UnityUnity
Tools & Pipeline
HoudiniHoudini
Visual StudioVisual Studio
VS CodeVS Code
RenderDocRenderDoc
CMakeCMake
Perforce
GitHubGitHub
Substance DesignerSubstance Designer
Substance PainterSubstance Painter
BlenderBlender
3DS Max3DS Max
MayaMaya
Art & Design
PhotoshopPhotoshop
Premiere ProPremiere Pro