I’m Jeroen Denayer, a C++ programmer and technical artist who became fascinated by how much of both creative and technical work can be automated and improved. During my Game Graphics Production studies at DAE, I discovered procedural workflows through Houdini and grew passionate about optimizing processes through smart tools. This curiosity led me to pursue a second bachelor in Game Development, where I focused on C++ and low-level GPU programming. Now, I’m driven to build efficient tools and pipelines that make complex artistic and technical work simpler, faster, and far less repetitive.