Profile

About Me

I’m Jeroen Denayer, a C++ programmer and technical artist who became fascinated by how much of both creative and technical work can be automated and improved. During my Game Graphics Production studies at DAE, I discovered procedural workflows through Houdini and grew passionate about optimizing processes through smart tools. This curiosity led me to pursue a second bachelor in Game Development, where I focused on C++ and low-level GPU programming. Now, I’m driven to build efficient tools and pipelines that make complex artistic and technical work simpler, faster, and far less repetitive.

Skills & Technologies

Languages
Dutch — NativeEnglish — Fluent
Programming Languages
cplusplus
C++
Python
Python
csharp
C#
Typescript
Typescript
Lua
Lua
APIs & Libraries
Vulkan
Vulkan
OpenGL
OpenGL
SDL
SDL
GLM
GLM
Game Engines
Unreal
Unreal
Unity
Unity
Tools & Pipeline
Houdini
Houdini
Visual_Studio
Visual Studio
Visual_Studio_Code
VS Code
RenderDoc
RenderDoc
CMake
CMake
Substance_Designer
Substance Designer
Substance_Painter
Substance Painter
Blender
Blender
3DS_Max
3DS Max
Maya
Maya
Art & Design
Photoshop
Photoshop
Premiere_Pro
Premiere Pro